WINTER 23/24

Techtonic HQ

To design a single Headquarters (HQ) building with a prominent massing in the city, punctuated by a substantial civic address to the street by a large entry lobby. A building organized by this entry lobby, four additional voluminous spaces, and one large outdoor room. 

SUMMER 23 

SURFACE LANGUAGE

Like the enclosure around Nemo propheta in patria, Rothko Chapel, Schinkel Pavillon, Glass Pavilion, students designed a one room building. Similar to all of the examples above, the task is to exercise your tectonic skills in handling materials and methods of construction including: structure, envelope, apertures, doorways and passages, lighting, building systems, interior envelope, and furniture. 

WINTER 22/23

MOTION CAPTURE

Very much inspired by the work of Viennese architect Margarete Schütte-Lihotzky, students worked with the gestural and ergonomic motion of people in space as a design tool.

SUMMER 22

RECONFIGURABLE STREET 2
We will continue designing an intelligent self-configuring street life with autonomous robotic intelligence of the type applied to
self-driving cars but instead, with a focus on the quality of life and community and not more time alone in a car
to spend on large and small screens.

 

WINTER 21/22

RECONFIGURABLE STREET
The studio’s mission is to design the street as a reconfigurable network of infrastructure, furniture, equipment and energy, for rapid change between civic occupation and transportation.

SUMMER 21

PROGRAM IS AN ALGORITHM
The curriculum this semester will be based on an understanding that program is not areas and adjacencies; program is an algorithm

WINTER 20/21

MOVING PEOPLE AND AIR
The studio’s mission is the mobility of people without recourse to cabins, shaft ways, cores, or corridors, and the equitable and maximum mobility of fresh air from outside into and through buildings. The Studio’s vision is to remediate the consequences to public health of the global pandemic using design principles and concepts that optimize fresh air access in constructive dialogue with real-world local and regional climate challenges.

SUMMER 20

PHONE FOOD
Phone Food is an investigation into the contemporary situation of how we sustain ourselves as citizens and consumers. Feeding ourselves and our families is both a biological and social necessity.

WINTER 19/20

NEW MARKETS

With the delivery of more and more products comes a loss of citizenry and discovery associated with the market. The studio embraces new forms of warehousing, sorting, chaotic storing, picking, packaging, loading and distribution. New ideas of market are explored by integrating mobile systems into the building.

SUMMER 19

MODULARITY

The studio is an exploration of vertical unit organization and neighbourhood relationships in 3D across the site with thinking about vertical clusters, sky parks and lobbies, courtyards, and identity of communities both residential and mixed use.

WINTER 18/19

SHELL DELIGHT

Continuing the investigation at the intersection of physical materiality and digital simulation, the studio worked on translating a massive archetype into a light weight shell structure.

SUMMER 18

LONG SPAN STRUCTURES

This term the studio worked on a structural spanning enclosure evolving the means and techniques derived from the Paper Cave semester.

WINTER 17/18

PAPER CAVE


Working with new technologies for assessing information (LIDAR scan), processing (high density point clouds) and sorting information (simulation tools) the ideas was not to literally reproduce, but through a series of constraints work with information at the intersection between digital and physical. And finally to spatialize those investigations and turn them into physical form, using Augmented Reality in the context of construction.

SUMMER 17

In Conversation with K. F. Schinkel

This term the studio engaged with the work of one architect in focus to understand what the strength of concept and language is across programs and problems.

VIDEO´s at our Youtube Channel!

WINTER 16/17

The Archive

How does space promote contemporary culture and discourse? Occupancy is a very neutral and banal term to describe sociality, community, interaction, humanity, citizenry and other forms of relations between people. This can be facilitated by technology but should be in the service of forming new types and reinforcing old types of interaction between people in space.

SUMMER - 16
Studio Lynn continued to research on the evolving theme of Machine Vision in light of recent technological advancements and new ideas of vision, automation, navigation, augmented and virtual realities. This research was applied within the studio design projects to speculate on the future of education. Students were developing new concepts for dieAngewandte, based on a new metrics for challenging what a school today is in terms of technology (Mixed Reality)

WINTER 15/16

Machine Space


We extended our thinking about “MACHINE VISION” (the way machines capture, process and navigate large scale environments) by thinking about the way people and machines navigate spaces together. So the topic for the semester was “MACHINE SPACE” and was focusing on a factory environment within an urban setting.

 

SUMMER 15

Machine Vision

Looking towards emergent technologies within our urban realm like self-driving cars, drones and their motion through urbanism, photgrammetry and new scanning technologies - the studio speculates on a new architectural language and methods of design propelled by these emergent fields. 




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