WINTER 21/22

The studio’s mission is to design the street as a reconfigurable network of infrastructure, furniture, equipment and energy, for rapid change between civic occupation and transportation.


The curriculum this semester will be based on an understanding that program is not areas and adjacencies; program is an algorithm

WINTER 20/21

The studio’s mission is the mobility of people without recourse to cabins, shaft ways, cores, or corridors, and the equitable and maximum mobility of fresh air from outside into and through buildings. The Studio’s vision is to remediate the consequences to public health of the global pandemic using design principles and concepts that optimize fresh air access in constructive dialogue with real-world local and regional climate challenges.


Phone Food is an investigation into the contemporary situation of how we sustain ourselves as citizens and consumers. Feeding ourselves and our families is both a biological and social necessity.

WINTER 19/20


With the delivery of more and more products comes a loss of citizenry and discovery associated with the market. The studio embraces new forms of warehousing, sorting, chaotic storing, picking, packaging, loading and distribution. New ideas of market are explored by integrating mobile systems into the building.


The studio is an exploration of vertical unit organization and neighbourhood relationships in 3D across the site with thinking about vertical clusters, sky parks and lobbies, courtyards, and identity of communities both residential and mixed use.
WINTER 18/19


Continuing the investigation at the intersection of physical materiality and digital simulation, the studio worked on translating a massive archetype into a light weight shell structure.


This term the studio worked on a structural spanning enclosure evolving the means and techniques derived from the Paper Cave semester.
WINTER 17/18


Working with new technologies for assessing information (LIDAR scan), processing (high density point clouds) and sorting information (simulation tools) the ideas was not to literally reproduce, but through a series of constraints work with information at the intersection between digital and physical. And finally to spatialize those investigations and turn them into physical form, using Augmented Reality in the context of construction.

In Conversation with K. F. Schinkel

This term the studio engaged with the work of one architect in focus to understand what the strength of concept and language is across programs and problems.

VIDEO´s at our Youtube Channel!

WINTER 16/17

The Archive

How does space promote contemporary culture and discourse? Occupancy is a very neutral and banal term to describe sociality, community, interaction, humanity, citizenry and other forms of relations between people. This can be facilitated by technology but should be in the service of forming new types and reinforcing old types of interaction between people in space.

Studio Lynn continued to research on the evolving theme of Machine Vision in light of recent technological advancements and new ideas of vision, automation, navigation, augmented and virtual realities. This research was applied within the studio design projects to speculate on the future of education. Students were developing new concepts for dieAngewandte, based on a new metrics for challenging what a school today is in terms of technology (Mixed Reality)

WINTER 15/16

Machine Space

We extended our thinking about “MACHINE VISION” (the way machines capture, process and navigate large scale environments) by thinking about the way people and machines navigate spaces together. So the topic for the semester was “MACHINE SPACE” and was focusing on a factory environment within an urban setting.



Machine Vision

Looking towards emergent technologies within our urban realm like self-driving cars, drones and their motion through urbanism, photgrammetry and new scanning technologies - the studio speculates on a new architectural language and methods of design propelled by these emergent fields. 

WINTER 14 / 15

Social Condenser

The studio developed a new type of condensed labor/research headquarters on the existing Novartis Campus site in Basel Switzerland. The architectural emphasis was on achieving a miniature city, a micro cosmos - within a compact singular building with distinct functions and work environments. 

Summer 14


The studio returns to the topic of literal and phenomenal motion with the design of infrastructure and buildings related to water and energy. In proportion to their size, these buildings and structures have few occupants but their presence in civic culture is significant.


Winter 13 / 14


To make a room seem vast and empty it must be designed. It is not just about making it
large and unarticulated. The large room should remain vast and open and its character
should be to express a larger interior volume than is, its actual size by working with juxtapositions of scale and through the use of perspective tricks and techniques.

Winter 12 / Summer 13

Massive Movement

“Give me a place to stand on, and I will move the Earth.” Archimedes

To see animations, please visit our Studio Lynn Youtube Channel!

Winter 11 / Summer 12


The focus this term is designing with floors.  The brief called for an addition to the Stockholm Public Library designed by Gunnar Asplund. The focus of the design is the alignment and relationship of the different levels as well as their edges and transitions.